Maybe someone else knows that one? Is there anything I can do or is an accepted downside? It's an accepted downside and a major reason why full screen is considered a major feature for MV this was considered an improvement over vxace. Does changing Windows resolution help? Hmmn, never tried. Note that scripts that do not have a blog post (eg: they are posted on a forums) are likely not supported. To visualize this, say we have a window that starts at (1, 2) and has a size of (4, 2). Width and Height defines the size of the window. In VXA, the upper-left corner of the screen is (0, 0). You may re-post any of the scripts on this blog anywhere, but it is preferred that you link to the actual blog post because I may make changes at anytime. X and Y defines the location of where the upper-left corner of the window will be placed on the screen. Is there a script that makes things crisp? Nope. All scripts are for RPG Maker VX Ace unless specified. Is it my computer? Nope - it's just like that. Is it normal to be blurry at full screen? Yes. You just have to expand your battlebacks and your maps to fit. But generally, nothing really messes it up. I've found some display-related scripts are made for the default dimensions and freak out at 640x480 without going under the hood and fixing it. There are some good scripts that are commonly used that bump it up automatically. It has been superseded by RPG Maker VX Ace, which is an improved and. Is it common? Pretty common to bump it up to 640x480. Titles1 contains files for the main background, and titles2 contains images for. RPG Maker VX is a version of PC program RPG Maker series. That can make things very pixelated, if that bothers you. Yes, 640x480 is the limit as far as I know, although you can make it "fullscreen" which just upscales everything.
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